
The following terms apply to all products and services offered by DeepFocus Limited: Pricing on this website is provided for reference only and do not constitute a formal quote to undertake any of our services until all necessary triage and diagnostics have been completed and a formal quote has been provided to you either in person or written form.

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We maintain a full pricing schedule for all common repairs and services which is available to view here: We will advise you at the time of your booking if this is the case. All prices quoted by DeepFocus Limited are inclusive of GST unless otherwise specified. For bookings 45 minutes and over, our hourly consultancy or service fee applies for the first hour and is billing in quarter-hour increments ($34.75) thereafter.Īdditional fees may apply depending on the scope of works undertaken. $139.00 Hourly Consultancy or Service Fee - For bookings with our Apple Consultants where the duration is less than 45 minutes, the minimum fee of $99.00 applies. $99.00 Diagnostic or Consultancy Fee - With the exception of in-warranty works, all consultancy and service bookings will incur a minimum fee of $99.00 unless otherwise specified at the time of your booking. By engaging DeepFocus Limited we assume you accept our minimum fees as outlined below: Minimum fees apply for most services undertaken. “The bitterness of poor quality remains long after the sweetness of low price is forgotten.”- Benjamin Franklin Pricing Schedule You aught to know exactly what you’re paying for, and what to expect in return.

Introducing DeepFocus at Oculus Connect 5, Facebook Reality Lab’s chief scientist Michael Abrash said that while Half Dome and DeepFocus are essentially “just the start for optics and displays, which is the poster child for how progress is accelerating.We believe in transparency. “This network is demonstrated to accurately synthesize defocus blur, focal stacks, multilayer decompositions, and multiview imagery using only commonly available RGB-D images, enabling real-time, near-correct depictions of retinal blur with a broad set of accommodation-supporting HMDs,” Facebook researchers say.įacebook will be publishing both the source and neural net training data today “for engineers developing new VR systems, vision scientists, and other researchers studying perception,” the company says in a blog post. That means not only will things look more realistic in varifocal VR headsets and even AR headsets with light-field displays, they’ll also mitigate eyestrain associated with vergence-accommodation conflict. Enter DeepFocus.Įye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering But the missing piece of the puzzle here is the ability for the headset to also replicate natural-looking defocus blur too, something that happens when you focus on your hand and the background goes fuzzy. This is where varifocal displays and eye tracking comes in, as the once fixed focal length becomes variable to match your eyes depending on where you’re looking at any given moment.Įssentially it will let you focus on objects regardless of their distance from you, making the overall experience more comfortable and immersive. The experience of this isn’t the same in the VR headsets of today however since the light is coming from a fixed source, sending your eyes into overdrive to resolve near-field images. When you hold up your hand in front of you, your eyes naturally converge and accommodate, bringing your hand into focus.

Today, Facebook announced that DeepFocus is going open source while the company’s wide field of view (FOV) prototype ‘Half Dome’ may be proprietary, their deep learning tool will be “hardware agnostic.” DeepFocus is Facebook’s AI-driven renderer that’s said to produce natural looking blur in real-time, something that’s poised to go hand-in-hand with the varifocal displays of tomorrow.
